Source Engine

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Revision as of 23:45, 21 October 2026 by Deci (talk | contribs) (Created page with "The '''Source Engine''' (also referred to as '''Source 1''' or simply '''Source''') is a 3D game engine developed by Valve Software. "The Source engine is well-known for its advancements in physics, AI, and graphics which made the games realistic for its time, while being scalable on older, less powerful hardware."<ref>https://developer.valvesoftware.com/wiki/Source</ref> Originally developed for Half-Life 2 in 2004, the engine has received over 2 decades...")
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The Source Engine (also referred to as Source 1 or simply Source) is a 3D game engine developed by Valve Software. "The Source engine is well-known for its advancements in physics, AI, and graphics which made the games realistic for its time, while being scalable on older, less powerful hardware."[1]

Originally developed for Half-Life 2 in 2004, the engine has received over 2 decades of constant updates with over a dozen "branch" versions.

Source follows lineage dating back to early versions of the Quake engine. It succeeds GoldSrc, used in Half-Life, and is succeeded by Source 2.

History

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Valve released Half-Life in 1998 to critical acclaim and major worldwide success.

In 2003, Valve suffered a large data breach due to

The original Source engine, referred to as Source 2004, released alongside Half-Life 2 in 2004.